Chris Stead, GamePro Australia
26/11/2004 12:17:32
The RTS as we know it, is dead. Well that's what the makers of Battle for Middle-Earth and Dawn of War will have you believe as they attempt to 're-imagine' the genre by spicing it up with Hollywood styled theatrics and realistic physics. If it is truly dead, then Armies of Exigo finds itself smack-bang in the middle of nowhere, still doing it for the old school amidst a wave of next-generation titles. Indeed, it's all too familiar: research, amass Heroes, set up defensive perimeters, construct militia and send the peasants about their craptacular existence. AOE proudly champions these genre cliches, but in doing so, buries the old-school for good.
Why? Because the RTS has become such a defined genre, that even 'big changes' are really only negligible. AOE's gimmick is a dual-layered environment where you can control forces above and below ground simultaneously. A good idea for sure and it's implemented quite well, with the interface offering two smaller maps (above and below) that you can switch between at will. It definitely brings a whole new strategic element to the gameplay as it allows you to flank armies and attack from below. It's joined in the 'it's an original' feature list by the three waring factions; the Empire (humans, wood elves), Beast Horde (trolls, ogres) and the Fallen (aliens, dark elves). The Beast Horde is especially impressive, with great variety in size and shape.
Unfortunately, these superficial changes do nothing for the gameplay. In fact, AOE is such a genre whore, it couldn't even be arsed providing a tutorial. The campaign is stock standard anyway, plagued by wayward level design (such as dead ends) and objective banality, although the 36 missions do provide a healthy challenge for gamers hoping to 'level up' before hitting the servers. Also chalk up a 'hell yeah' for the impressive graphics. Just check out the way trolls can send ground troops flying, the variations in each building, the way your men leave footprints in the snow or the impressive weather effects.
But in reality, who will remember AOE, the last hurrah of an out-dated genre? Old school RTS buffs perhaps, keen for one last nostalgic fling - but in truth, it does nothing more than increase your appetite for something new.
| Verdict |
| There is nothing technically wrong with AOE, it's just uninspired and out-dated. The dual-layer idea is nifty, however, offering some appeal to hardcore RTS connoisseurs. |
| Pros: Solid Graphics, the split world theory is implemented well. |
| Cons: Offers too few new gameplay mechanics, repetitive SFX. |
Score = 6.0/10