BioShock 2's first premium downloadable content pack--The Sinclair Solutions Test Pack--released yesterday.
While speaking with David Cage at the Game Developers Conference in San Francisco this week, I asked him what he felt he had achieved with his loose trilogy of games -- Heavy Rain, Indigo Prophesy/Fahrenheit and Omikron: The Nomad Soul -- and what was next for him and his team.
While a new clothing system might not sound like the most exciting GDC announcement, Fable 3 game director Peter Molyneux took just enough time from swapping royal robes and trying on regal trousers to introduce the audience to their new digital butler: John Cleese.
We sometimes get sent some pretty weird stuff from our readers. Throughout the years, we've seen everything from homemade Nintendog piñatas to scores of cosplay Polaroids (unfortunately, eye bleach is rarely included in the package). For about three years, some guy kept sending us fat envelopes filled with bizarre drawings for a competition that didn't even exist. We almost told the police about that one.
Take a walk on tech's wild side with some of the strangest, most original, and most bizarre gadgets you've ever seen. We've got vacuums for your lawn, swimwear that can charge your iPod, and grenades that don't explode but still go boom.
While the buzz topics at the 2010 Game Developers Conference are primarily related to the social and casual gaming space, two issues in traditional PC gaming are driving a lot of conversation among big names in the games industry.
Monster Hunter Tri is an important game for Nintendo – an exclusive and hardcore action RPG game with a massive Japanese following, but after trialling it at a recent Nintendo event, I’m not convinced that it will be an altogether popular game here.
White Knight Chronicles, Level 5's PlayStation 3 exclusive tale about a kid who can transform into a Paul Bunyan-sized knight, offers something unexpected: An opportunity to examine how a massively multiplayer online game might work without the other players.
Scheduled for release in early 2010, Bayonetta is an interesting action game that promises to “blow the doors off the action genre”
Let's be honest: Sonic the Hedgehog's reputation is in the toilet. His recent titles have been terrible, with only the Summer and Winter Olympics titles -- collaborations with his biggest rival, Mario -- accounting for anything positive. The blue blur's latest effort, Sonic & Sega All-Star Racing, fares better than some of his previous efforts thanks in large part to Sega's rich company history and the presence of some imported talent, but it isn't enough to put him back in the limelight for good. It's a step in the right direction, however.
Talk about high expectations: as the final chapter in what is arguably the most successful action game franchise ever created, God of War III has a lot of things it needs to accomplish. One, it has to be a huge commercial success; two, it has to showcase the full capabilities of the PS3 hardware and raise the bar in terms of visual quality and gameplay refinement; and finally, it has to cap off the series' narrative arc in a way that not only meets fan expectations but brings all of the threads together into a cohesive and satisfying end.
I'm having a hard time admitting to myself that I don't like Final Fantasy XIII. By all accounts, I should love it and instead, I'm disappointed by it. It's not because Final Fantasy XIII is a bad game -- it's because it's not the game I wanted it to be. My disappointment runs deeper than that, though. I have a longstanding emotional connection to the Final Fantasy series and it feels to me like XIII is trying to break it off in an awkward, mean way. It's like a boyfriend I've been on-again, off-again with since middle school invited me to coffee. He can't just tell me "It's over," so instead he tells me he's married and lets me figure out the rest.