Sega's parent company, Sega Sammy Holdings, reported a positive quarter of earnings mostly on account of revenues from its pachinko business. On the video games front (in the Consumer Business unit), sales of Alpha Protocol and Iron Man 2 in North America and Europe disappointed.
Few companies have the research depth to build something like Kinect, Microsoft's forthcoming Xbox add-on that allows a user to control a game through body movements -- in fact, Microsoft itself initially thought it would be impossible, its top research executive said Thursday.
Sony returned to profitability in the second quarter, helped by strong sales of key products, prompting it to raise its profit outlook for the full year on Thursday.
The current generation of consoles has harvested a bumper crop of incredible games. From the cultural phenomenon of Grand Theft Auto IV to the cinematic luxury of the latest Metal Gear Solid, the number of high-profile releases has truly been staggering. It's therefore unsurprising that many worthy games have slipped through the cracks.
Popular British video game developer and publisher Eidos Interactive has just celebrated its twentieth anniversary. So for you, our loyal readers and part-time Eidos combatants, we commemorate the 20-year milestone by taking you through the history of Eidos Interactive via some of its greatest highs and lows.
As you've no doubt heard by now, brawling maestros Capcom and Namco are teaming up with two new fighting titles: Street Fighter vs. Tekken and Tekken vs. Street Fighter. If you're anything like us, you've probably dreamed up an assortment of fan-pleasing face-offs.
My fan-girl tears threatened to spill out when I watched the preview for Portal 2 at E3 this year.
Monster Hunter Tri is an important game for Nintendo – an exclusive and hardcore action RPG game with a massive Japanese following, but after trialling it at a recent Nintendo event, I’m not convinced that it will be an altogether popular game here.
White Knight Chronicles, Level 5's PlayStation 3 exclusive tale about a kid who can transform into a Paul Bunyan-sized knight, offers something unexpected: An opportunity to examine how a massively multiplayer online game might work without the other players.
Months after slaying the Kraken on the silver screen, Perseus finally lands on consoles to hack harpies and slash scorpions in Clash of the Titans' game adaptation. Despite being yet another film-tied title, I had high hopes for this very videogame-y property. After all, I sat through the recently rebooted film thinking it'd actually be served better by an Xbox than the box office. Hell, the original film was, for all intents and purposes, God of War long before Kratos was even a stain in Zeus' robe. So why did this one leave me as stone-faced as Medusa's enemies?
Frima Studio's development experience has revolved around a lot of kid-friendly titles (think Nickelodeon), and Young Thor definitely feels like one.
To many people -- including reviews editor Tae Kim whom I had to cajole into allowing this review -- FrontierVille and any other product from developer Zynga aren't real games. Rather, they are a shameless microtransaction racket designed to confuse bored non-gamers into buying virtual pets and decorations with real money for no better reason than showing off to other Facebook friends. Zynga profits immensely from this model in a way that raises eyebrows both inside the video games industry and out. It's newsworthy, sure -- but review-worthy? Why review a microtransaction system, especially when the only people likely to find it helpful are non-gamers?