Nonprofit charity organization ProCon.org recently launched a video games section dedicated to the debate about whether or not violence in video games contributes to youth violence.
The China operator of World of Warcraft, one of the world's biggest online games, said Sunday it will seek new government approval for the game, dragging it further into a turf war between two Chinese regulatory agencies.
Some thing aren't built to last, but it might surprise you to find out Microsoft's Xbox LIVE online gaming service turns out to be one of them.
In 2008, Square-Enix was creating Final Fantasy games. In 2009, they released Final Fantasy games. In 2010, they'll release more Final Fantasy games. Those three facts are the main reasons Square-Enix reported a 50-percent increase in revenue for the last nine months of 2009 over 2008, and why the company forecasts a successful first quarter for this year.
Over the past decade, The Sims experience has undergone a lot of changes, and not just in gameplay enhancements. From the way the series deals with death and sex to the way it handles Chinese culture.
In preparation for BioShock 2's release, we've rounded up the most important aspects, ideas, and faces behind Andrew Ryan's ruined utopia. The following primer is a short refresher for fans of the original, as well as a quick crash course for gamers who missed out on Jack Ryan's initial trip to Rapture.
White Knight Chronicles, Level 5's PlayStation 3 exclusive tale about a kid who can transform into a Paul Bunyan-sized knight, offers something unexpected: An opportunity to examine how a massively multiplayer online game might work without the other players.
Scheduled for release in early 2010, Bayonetta is an interesting action game that promises to “blow the doors off the action genre”
Alienware has announced the availability of five new gaming systems for the Australian market. Among the new models are a powerful 15in gaming notebook -- the Alienware M15x -- as well as four liquid-cooled Intel Core i7-equipped desktop systems.
When BioShock's inevitable sequel was originally teased on the PS3 version, players found themselves split over the need for a continuation of Irrational's objectivism-fuelled epic. Without spoiling too much for the Rapture uninitiated, BioShock didn't exactly leave its dystopian door open for a sequel, with many of the original's characters in no fitting shape to carry on after the credits. While I was initially in the camp that believed BioShock to be a self-contained narrative that didn't need further exploration, it didn't take long for BioShock 2 to unequivocally sell me on the idea of a return-trip to Rapture. After all, there are many stories in the underwater city, and Jack Ryan's was only one of them.
It's suddenly very quiet. I'm lying prone in the high grass with a scoped ATAC 2000, ready to pop up and nail any enemies foolish enough to try to come and clear my charges from their AA battery. We've been lucky so far: Only a couple minutes in and we've already taken down their bunkers, forcing them to spawn all the way back in their main base. If we can successfully keep the bad guys away from the AA, our drop planes will be free to buzz the battlefield -- meaning we'll be able to parachute onto the middle of the map rather than slogging in from the distant edge.
In Dragon Age's first DLC pack, unexciting battles against too-familiar foes replace the core game's engaging storytelling. Generic genlocks fling arrows at you while darkspawn lumber toward you in a laughable attempt to take your team down.